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<div class="title">Assets</div>  </div>
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<p>Objects for loading, using, and inspecting visual and audio assets.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_asset_audio.html">Sifteo::AssetAudio</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An audio asset, using any supported compression codec.  <a href="struct_sifteo_1_1_asset_audio.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sifteo_1_1_asset_configuration.html">Sifteo::AssetConfiguration&lt; tCapacity &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An <a class="el" href="class_sifteo_1_1_asset_configuration.html" title="An AssetConfiguration represents an arrangement of AssetGroups to load.">AssetConfiguration</a> represents an arrangement of AssetGroups to load.  <a href="class_sifteo_1_1_asset_configuration.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_asset_configuration_node.html">Sifteo::AssetConfigurationNode</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">One node in an <a class="el" href="class_sifteo_1_1_asset_configuration.html" title="An AssetConfiguration represents an arrangement of AssetGroups to load.">AssetConfiguration</a> list.  <a href="struct_sifteo_1_1_asset_configuration_node.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_asset_group.html">Sifteo::AssetGroup</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A bundle of compressed tile data, for use by AssetImages.  <a href="struct_sifteo_1_1_asset_group.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_asset_image.html">Sifteo::AssetImage</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Any kind of asset image, as defined in your <code>stir</code> script.  <a href="struct_sifteo_1_1_asset_image.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_asset_loader.html">Sifteo::AssetLoader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An <a class="el" href="struct_sifteo_1_1_asset_loader.html" title="An AssetLoader coordinates asset loading operations on one or more cubes.">AssetLoader</a> coordinates asset loading operations on one or more cubes.  <a href="struct_sifteo_1_1_asset_loader.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sifteo_1_1_asset_slot.html">Sifteo::AssetSlot</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">AssetSlots are numbered containers, in a cube's flash memory, which can hold AssetGroups.  <a href="class_sifteo_1_1_asset_slot.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_asset_tracker.html">Sifteo::AssetTracker</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A Tracker module, converted from XM format by <code>stir</code>  <a href="struct_sifteo_1_1_asset_tracker.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_flat_asset_image.html">Sifteo::FlatAssetImage</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An <a class="el" href="struct_sifteo_1_1_asset_image.html" title="Any kind of asset image, as defined in your stir script.">AssetImage</a> in which all tile indices are stored in a flat array, without any additional compression.  <a href="struct_sifteo_1_1_flat_asset_image.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_sifteo_1_1_pinned_asset_image.html">Sifteo::PinnedAssetImage</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An <a class="el" href="struct_sifteo_1_1_asset_image.html" title="Any kind of asset image, as defined in your stir script.">AssetImage</a> in which all tiles are stored sequentially in memory.  <a href="struct_sifteo_1_1_pinned_asset_image.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sifteo_1_1_scoped_asset_loader.html">Sifteo::ScopedAssetLoader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An <a class="el" href="struct_sifteo_1_1_asset_loader.html" title="An AssetLoader coordinates asset loading operations on one or more cubes.">AssetLoader</a> subclass which automatically calls <a class="el" href="struct_sifteo_1_1_asset_loader.html#afed2ef66084d236ee30f44ff961eede5" title="Initialize this object.">init()</a> and <a class="el" href="struct_sifteo_1_1_asset_loader.html#a349fbf02cb0acbeca90f25cb47ddf05f" title="Ensure that the system is no longer using this AssetLoader object.">finish()</a> in the constructor and destructor, respectively.  <a href="class_sifteo_1_1_scoped_asset_loader.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Objects for loading, using, and inspecting visual and audio assets. </p>
<p>Audio and visual artwork packaged with a game are referred to here as <em>assets</em>. This module details the ways that Sifteo Cubes store and load assets. Many of the objects here are instantiated by <code>stir</code>. See the <a class="el" href="asset_workflow.html">Asset Workflow</a> for details. </p>
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